assembly · study machines
Study machines · Aotearoa

See it. Try it.
Understand it.

Kia ora. Explore 35 familiar machines plus Heart Pump Lab. Choose your year, change a setting and test an idea.

Find your next discovery.

Real views from the machines. Open one, change a setting, then test your thinking. Cards marked 3D have a spatial scene; other activities use drawings, text or data.

Years 7–8: a few places to start

Explore the īnanga life cycle, chance with the claw machine or the reading machine. These are selected activities, not a complete year programme.

Find my examsYear 9 studioPattern studioCreative instruments
01 Explore

Look around. Find a question worth testing.

02 Predict

Say what you expect before changing anything.

03 Try it

Change one thing. Look for what moves.

04 Explain

Use the model to explain what you found.

A captured view of the 3D habitat: a kākāpō model among trees, water, shelter and logs on a mint model base
Make something · Next Lab

Build a world.
Change what happens.

Turn the habitat around. Add shelter, water and a quiet retreat, then compare your choices. A real 3D design model, with an honest drawing fallback.

Open Habitat designer →What is Next Lab? Fourteen making studios, already here: habitats, optics, music and more. Start with one experiment and see what your choices change. Habitat is a learning model, not animal-care guidance.
Creative instruments · open-ended making

What happens if you…?

Three playful instruments for pulling ideas into shape. Start with a material, make a move, and see what surprises you.

Whaowhia te kete mātauranga.
Fill the basket of knowledge. Whakataukī, from the Ministry of Education's Ngā Whakataukī resource

Allen's den

Allen is a long-haired dachshund, named after the Allen key every kitset needs. Pass a challenge in a machine to unlock gear; keep a streak going to unlock new places. He's saved on this device.

Every exam, year by year